Sapphire Effects

Here you can learn the many ways you can use Sapphire effects in your work. Most of the examples shown in these videos are available as presets.

Select an effect category or search a look you want to create:

In-Depth

Deband


Smoothes out a clip by removing banding artifacts and diffusing pixels across the banded areas while keeping the original edges intact.

GlowRainbow


Generates rainbow and other chroma glows based on distances from edges of source input.

BlurChannels


Blurs each channel of the source clip using a Gaussian, triangle, or box filter.

TextureChromaSpiral


Creates psychedelic spirals and other abstract textures by applying a WarpChroma effect to a generated noise texture.

Kaleido


Reflects the source clip into a pattern of equilateral shapes such as triangles, squares, octagons, and diamonds.

DissolveRays


Transitions between two clips using animated rays. The rays ramp up and down over the duration of the effect. The rays animate by moving the origin across the screen along a line.

DissolveTiles


Transitions between two clips while breaking each up into tiles and scrambling them. The first clip breaks apart and spreads out while the second clip coalesces behind the first.

BlurMoCurves


Performs a motion blur and optionally transforms the source clip using the animated curves of the Z Dist, Rotate and Shift parameters.

DissolveGlintRainbow


Transitions between two clips using a bright glowing glint. The clips dissolve into each other while each one gets a glint which ramps up and down over the duration of the effect.

GlowOrthicon


The source clip is darkened at areas around parts of the source clip that are brighter than the given threshold, to give an 'orthicon' or 'dark glow' look.

In-Depth

LensFlare


Renders a lens flare image over the background clip, incorporating various flare elements between the hotspot and pivot locations. Use the Flare Designer to create your own lens flare.

DissolveRays


Transitions between two clips using animated rays. The rays ramp up and down over the duration of the effect. The rays animate by moving the origin across the screen along a line.

EdgesInDirection


Finds the edges of the source input that are aligned in a specified direction. Increase the Edge Smooth parameter for thicker edges.

KaleidoRadial


Simulates a traditional 2 or 3-mirror kaleidoscope. A pie slice piece of the source is visible through the angle between the mirrors, as well as mirror-reflected copies of it.

Monochrome


Generates a monochrome version of the source using adjustable weights for red, green, and blue channels. It can simulate a color filter applied to the lens of a black and white camera.

In-Depth

ZapFrom


Generates lightning bolts and electrical arcs from a given point to the edges of objects. Similar to Zap.