Transitions between two clips using animated edge rays. The clips dissolve into each other, and edge rays are added to the result.
Transitions between two clips using animated rays. The rays ramp up and down over the duration of the effect. The rays animate by moving the origin across the screen along a line.
Simulates lots of flashbulbs going off. With many small flashes, can look like a stadium scene. With a few large flashes, works well on a celebrity red carpet clip.
Simulates a real, defocused camera lens. It does not smooth away bright spots, which makes it preferable to a standard Gaussian blur.
The source is embossed and warped using the Bumps input as a relief map and lens image. A chrominance distortion is also performed, separating the spectrum for a 'prismatic' look.
Motion blurs the bright area of the source into streaks between the From and To transformations. This is used to create an extended film exposure effect or simulate soft beams of light.
Combines the source clip with a stripe pattern and then passes them through a colorization process. The Phase Speed parameter causes the colors to automatically rotate over time.
Transitions between clips vertically, with optional damage components, resulting in a film strip effect.
Generates a duotone version of the source clip using a repeating pattern of concentric rings. Use the Smooth Source parameter to remove details and make dots more consistently shaped.
Modulates the brightness of the source clip with sinusoids for each color channel to give a color striped effect.
Applies a median filter to the source clip. An alternative to a Gaussian blur, median filters are useful for cleaning up noise while preserving the image edges.
Smoothes out a clip by removing banding artifacts and diffusing pixels across the banded areas while keeping the original edges intact.
A color grading effect that colorizes the source image. The hue is calculated from the brightness of the source.
Inverts the colors of the source clip, so black becomes white, and white becomes black. This can also invert luma, chroma, RGB and alpha channels and do basic color correction.
Simulates the flash and smoke that is generated when a gun is fired. All guns have a primary flash, and guns with suppressors may have secondary flashes.
Performs a wipe transition between two clips using a flux texture with mostly round cells. The Wipe Percent parameter should be animated to control the transition speed.