Sapphire Effects

Here you can learn the many ways you can use Sapphire effects in your work. Most of the examples shown in these videos are available as presets.

Select an effect category or search a look you want to create:

DissolveEdgeRays


Transitions between two clips using animated edge rays. The clips dissolve into each other, and edge rays are added to the result.

In-Depth

FilmRoll


Transitions between clips vertically, with optional damage components, resulting in a film strip effect.

In-Depth

Grid


Makes a 2D grid of lines, with the option to combine it with the background clip. Create a variety of different grid styles and animate the grid for unexpected looks.

TextureChromaSpiral


Creates psychedelic spirals and other abstract textures by applying a WarpChroma effect to a generated noise texture.

WarpBubble


Warps the source clip by a smooth noise function. This can be used to create heat diffusion or underwater types of effects.

Posterize


Generates a posterized version of the input by limiting the number of colors in the source, and replacing detailed texture and noise with solid colors.

GrainStatic


Adds color and/or monochrome random noise of given amplitudes to every pixel of the source clip.

In-Depth

Swish3D


A transition that dissolves between two clips, while performing 3D moves to the incoming and outgoing clip. The transition can also be used in 2D space.

In-Depth

BlurMotion


A transition that performs a motion blur between two clips. This can be used for radial zoom blurs, rotational blurs, directional blurs, or any combination of these.

GlowRainbow


Generates rainbow and other chroma glows based on distances from edges of source input.

WipeCells


Performs a wipe transition between two clips using a pattern of procedurally generated cellular shapes.

DefocusPrism


Defocuses the color channels of the source clip to produce a blurred effect.

Etching


Generates a version of the source clip using two sets of black and white lines of varying thickness to give an 'etching' or 'lithograph' look.

WipeDiffuse


Wipes between two clips with a pixel-diffusion process performed within the transition area. The Wipe Percent parameter should be animated to control the transition speed.

MuzzleFlash


Simulates the flash and smoke that is generated when a gun is fired. All guns have a primary flash, and guns with suppressors may have secondary flashes.

PseudoColor


A color grading effect that colorizes the source image. The hue is calculated from the brightness of the source.