Transitions between two clips using animated glares. The clips dissolve into each other, and glares are added to the result.
Adds additional paint parameters onto a converted cartoon image to make the footage look like a living painting.
Reflects the source clip into a pattern of equilateral shapes such as triangles, squares, octagons, and diamonds.
The transition version of Glow, using natural glowing light to enhance the dissolve between two clips. The glow can be customized for the incoming and outgoing clip.
Transitions between two clips using random pixel static. The pixelated look of this effect depends on the image resolution, so test your final resolution before processing.
Converts footage to monochrome and adds horizontal lines to it, simulating security camera and night vision styles.
Adds color and/or monochrome random noise of given amplitudes to every pixel of the source clip.
Performs a motion blur and optionally transforms the source clip using the animated curves of the Z Dist, Rotate and Shift parameters.
Transitions from the first clip to the second using a moving cloud texture. The Wipe Percent parameter should be animated to control the transition speed.
Creates a halftone effect on your source footage using a pattern colored dots.
EdgeRays emits rays from the edges of the source layer. The source layer can also be selected as a matte to colorize the rays. Similar to Rays.
Generates a diverse collection of textures, some of which resemble a surface of a rough object under an electron microscope.
Wipes between two clips with a pixel-diffusion process performed within the transition area. The Wipe Percent parameter should be animated to control the transition speed.
Assigns different colors to the edges of the source clip depending on their direction. Increase the Edge Smooth parameter for thicker edges.
Darkens the border areas of the source clip. The parameters Squareness, Radius, and Edge Softness affect the shape, while Opacity and Color adjust strength and color.
Warps the source clip by a smooth noise function. This can be used to create heat diffusion or underwater types of effects.