Smoothes out a clip by removing banding artifacts and diffusing pixels across the banded areas while keeping the original edges intact.
Generates rainbow and other chroma glows based on distances from edges of source input.
Blurs each channel of the source clip using a Gaussian, triangle, or box filter.
Creates psychedelic spirals and other abstract textures by applying a WarpChroma effect to a generated noise texture.
Reflects the source clip into a pattern of equilateral shapes such as triangles, squares, octagons, and diamonds.
Transitions between two clips using animated rays. The rays ramp up and down over the duration of the effect. The rays animate by moving the origin across the screen along a line.
Transitions between two clips while breaking each up into tiles and scrambling them. The first clip breaks apart and spreads out while the second clip coalesces behind the first.
Performs a motion blur and optionally transforms the source clip using the animated curves of the Z Dist, Rotate and Shift parameters.
Transitions between two clips using a bright glowing glint. The clips dissolve into each other while each one gets a glint which ramps up and down over the duration of the effect.
The source clip is darkened at areas around parts of the source clip that are brighter than the given threshold, to give an 'orthicon' or 'dark glow' look.
Renders a lens flare image over the background clip, incorporating various flare elements between the hotspot and pivot locations. Use the Flare Designer to create your own lens flare.
Finds the edges of the source input that are aligned in a specified direction. Increase the Edge Smooth parameter for thicker edges.
Simulates a traditional 2 or 3-mirror kaleidoscope. A pie slice piece of the source is visible through the angle between the mirrors, as well as mirror-reflected copies of it.
Generates a monochrome version of the source using adjustable weights for red, green, and blue channels. It can simulate a color filter applied to the lens of a black and white camera.
Generates lightning bolts and electrical arcs from a given point to the edges of objects. Similar to Zap.