Creates electrical arcs and lightning bolts between two points. Easily position bolts with spline control, and animate bolts along a path. 2D and 3D modes available.
Gives a cartoon look to an image by drawing new outlines on edges. Smoothes the colors of the areas between the edges, and optionally posterizes colors into fewer color values.
Simulates the old color 3-strip film process to create a vintage look, such as those found in 'Wizard of Oz' and 'Gone With the Wind'.
Combines the source clip with a stripe pattern and then passes them through a colorization process. The Phase Speed parameter causes the colors to automatically rotate over time.
Renders a lens flare image over the background clip, incorporating various flare elements between the hotspot and pivot locations. Use the Flare Designer to create your own lens flare.
Defocuses the color channels of the source clip to produce a blurred effect.
Warps the source clip based on its gradient. Brighter areas are puffed out and darker areas are shrunk.
Generates star-shaped rainbow colored glints at locations where the source clip is brighter than the threshold.
Scrambles the pixels of the source input within an area determined by the Diffuse Amount.
Generates glows of colored rings around the areas of the source clip that are brighter than the given threshold. Raise the Threshold parameter to produce glows in fewer areas.
Sets the color channels of the source clip to full on or full off. Can be used to increase the contrast of each color channel independently for color grading or color correcting.
Generates rainbow and other chroma glows based on distances from edges of source input.
Transitions between two clips using a bright glowing glint. The clips dissolve into each other, while each one gets a glint which ramps up and down during the effect.
Creates a fractured, fly's eye view effect by breaking the image into hexagon-shaped tiles and transforming the image within each tile.
Lights the input clip using one or two spotlights.
Smoothes the source clip while retaining the edges. Use the Show:Edges option to inspect which edges will be retained.