Modulates the brightness of the source clip with a sinusoid to give a black and white solarized look.
Generates a duotone version of the source clip using a repeating pattern of concentric rings. Use the Smooth Source parameter to remove details and make dots more consistently shaped.
Adds color and/or monochrome random noise of given amplitudes to every pixel of the source clip.
Embosses the source clip, emphasizing the edges, using the Bumps input as a relief map. A lighting model is used which includes highlights from specular reflections.
Transitions between two clips using a speckled noise pattern. The Dissolve Percent parameter should be animated to control the transition speed.
Simulates a real, defocused camera lens. It does not smooth away bright spots, which makes it preferable to a standard Gaussian blur.
Embosses and warps the source clip, emphasizing the edges, using the Bumps input as a relief map. Typically results in a liquid chrome look.
Makes a 2D grid of lines, with the option to combine it with the background clip. Create a variety of different grid styles and animate the grid for unexpected looks.
Embosses the source clip, emphasizing the edges, using the brightness of the Bumps input as a relief map.
Combines a blurred version of the source with the original to give a 'soft focus' effect. Adjust the Width and Mix parameters to give different types of looks.
Transitions between clips vertically, with optional damage components, resulting in a film strip effect.
Generates a version of the source clip using two sets of black and white lines of varying thickness to give an 'etching' or 'lithograph' look.
Generates glowing light from areas of the source clip that are brighter than the given threshold. Solid noise texture is included to give the glow a noisy or grainy effect.
Creates a halftone effect using a pattern of black and white dots. Change the color and size of dots to create artistic looks like printing errors, newsprint, and comic print.
Identifies all pixels that fall outside a given color range, and flags them with the same color so they can be seen easily.
Adds color and/or monochrome grain to the source clip. Adjust the grain texture with the amplitude and frequency parameters.