Blurs each channel of the source clip using a Gaussian, triangle, or box filter.
Recolors the source clip according to two specified colors using the brightness of the source clip. Similar to QuadTone and TriTone.
Modulates the brightness of the source clip with sinusoids for each color channel to give a color striped effect.
Performs a wipe transition between two clips using a pattern of procedurally generated cellular shapes.
Applies smoothing, color correction, soft focus, and glow to skin regions. While intended for human faces, Beauty can be used to smooth out other shots.
Controls the maximum levels of chrominance and luminance of the clip, adjusting levels to 'broadcast safe' values.
Creates an abstract texture resembling folded cloth or liquid that can be animated. Create a variety of looks including silky textures, dark water, magma, and camouflage.
Reorders the RGBA channels of the source clip to change and emphasize colors.
Two blurs with different widths result in different scales and offset by a gray value. Can result in more abstract looks or color grading looks.
Creates a halftone effect on your source footage using a pattern colored dots.
Modulates the brightness of the source clip with a sinusoid to give a black and white solarized look.
Generates a hotspot image containing areas of the source clip brighter than a given threshold to produce a color grading effect.
Previous frames are combined with the current frame while distorting by a bubble pattern. The feedback is reinitialized whenever any non-consecutive frame is processed.
Transitions between two clips using animated rays. The rays ramp up and down over the duration of the effect. The rays animate by moving the origin across the screen along a line.
Scrambles the pixels of the source input within an area determined by the Diffuse Amount.
Transitions between two clips while warping by a circular pattern of waves. The first clip is warped away and faded out while the second clip is unwarped into place and faded in.