Adjusts the hue, saturation, brightness, and/or offset of the source clip.
Scrambles the pixels of the source input within an area determined by the Diffuse Amount.
Gives a cartoon look to an image by drawing new outlines on edges. Smoothes the colors of the areas between the edges, and optionally posterizes colors into fewer color values.
Inverts the colors of the input clip that are brighter than the threshold value, to create a 'solarization' effect.
Defocuses the color channels of the source clip to produce a blurred effect.
Creates a fractured, fly's eye view effect by breaking the image into circle-shaped tiles and transforming the image within each tile.
This effect gives a warm, smoky look to your footage by softly darkening the darker areas of the source clip.
Transitions between two clips by simulating a channel change on an old television set. The reception improves over time until only the second clip is left.
Performs a wipe transition between two clips using two wedge shapes. Increase the Border Width parameter to draw a border at the wipe transition edges.
The transition version of LensFlare, using simulated lens flares to enhance the dissolve between two clips.
Transitions from the first clip to the second using a moving cloud texture. The Wipe Percent parameter should be animated to control the transition speed.
Generates lightning bolts and electrical arcs from a given point to the edges of objects. Similar to Zap.
Controls the maximum levels of chrominance and luminance of the clip, adjusting levels to 'broadcast safe' values.
Reorders the RGBA channels of the source clip to change and emphasize colors.
Performs a wipe transition between two clips using a pattern of procedurally generated cellular shapes.
Transitions between two clips using a speckled noise pattern. The Dissolve Percent parameter should be animated to control the transition speed.