Transitions between two clips using animated edge rays. The clips dissolve into each other, and edge rays are added to the result.
Adds natural textural elements to dirty up a shot. Choose from categories including dirt, stains, flecks, grime, scratches, and paint. Grunge can be used as vignette and animated.
Adds color and/or monochrome random noise of given amplitudes to every pixel of the source clip.
Applies a gamma correction to the input clip. The red, green, and blue channels can be adjusted independently.
Tints the dark and light regions of the input clip towards given colors. The dark colors are tinted by the Tint Dark color, and the brighter colors are tinted by the Tint Lights color.
Performs a wipe transition between two clips using a flux texture with mostly round cells. The Wipe Percent parameter should be animated to control the transition speed.
Generates glows of colored rings around the areas of the source clip that are brighter than the given threshold. Raise the Threshold parameter to produce glows in fewer areas.
Transition between two clips with a "pushing" pan move. Change the direction of the transition, and adjust the spacing of the clips to create a slide projector effect.
Adds color and/or monochrome grain to the source clip. Adjust the grain texture with the amplitude and frequency parameters.
A transition that performs a motion blur between two clips. This can be used for radial zoom blurs, rotational blurs, directional blurs, or any combination of these.
Transitions between two clips while distorting each using the gradient of the other. The first clip is warped away and faded out while the second clip is unwarped and faded in.
Separates the source into luminance and chrominance components, blurs the chrominance and/or the luminance independently, and recombines them.
Performs a wipe transition between two clips using a pattern of four wedges merging into an 'X' shape.
Generates a hotspot image containing areas of the source clip brighter than a given threshold to produce a color grading effect.
Defocuses the color channels of the source clip to produce a blurred effect.
Darkens the border areas of the source clip. The parameters Squareness, Radius, and Edge Softness affect the shape, while Opacity and Color adjust strength and color.