Sapphire Effects Browser

Discover new Sapphire effects to use in your work, as well as new capabilities for the effects you already use. Most of the examples shown in these videos are available as presets.

Select an effect category or search a look you want to create:

HotSpots


Generates a hotspot image containing areas of the source clip brighter than a given threshold to produce a color grading effect.

EmbossDistort


Embosses and warps the source clip, emphasizing the edges, using the Bumps input as a relief map. Typically results in a liquid chrome look.

In-Depth

ZapTo


Generates multiple lightning bolts and electrical arcs outward from the edges of objects. Similar to Zap.

WipeDiffuse


Wipes between two clips with a pixel-diffusion process performed within the transition area. The Wipe Percent parameter should be animated to control the transition speed.

KaleidoPolar


Warps the source clip around in a disk shape and reflects radially as if viewed through a reflecting cylinder.

Kaleido


Reflects the source clip into a pattern of equilateral shapes such as triangles, squares, octagons, and diamonds.

KaleidoRadial


Simulates a traditional 2 or 3-mirror kaleidoscope. A pie slice piece of the source is visible through the angle between the mirrors, as well as mirror-reflected copies of it.

WipeCells


Performs a wipe transition between two clips using a pattern of procedurally generated cellular shapes.

EdgesInDirection


Finds the edges of the source input that are aligned in a specified direction. Increase the Edge Smooth parameter for thicker edges.

In-Depth

TextureTiles


Creates animated backgrounds and textures from shapes. The geometric patterns that can be morphed and animated. Similar to TextureCells, TextureSpots, and TextureNeurons.

In-Depth

VintageColor3Strip


Simulates the old color 3-strip film process to create a vintage look, such as those found in 'Wizard of Oz' and 'Gone With the Wind'.

Mosaic


Generates a pixelated version of the source clip. Increase the Smooth Colors parameter to cause the colors of nearby pixel blocks to be more consistent, and less flickery over time.

GrainStatic


Adds color and/or monochrome random noise of given amplitudes to every pixel of the source clip.

Sketch


Creates a hand-drawn sketched look.

In-Depth

Deband


Smoothes out a clip by removing banding artifacts and diffusing pixels across the banded areas while keeping the original edges intact.

In-Depth

FilmDamage


Simulates damaged film with elements including dust, hairs, stains, scratches, defocusing, flicker, and shake. Each element has controls for adjusting the look of the damage.