Transitions between two clips using a film dissolve with selectable gamma. Film dissolve preserves the highlights in the clips longer compared to a regular dissolve.
Motion blurs the bright area of the source into streaks between the From and To transformations. This is used to create an extended film exposure effect or simulate soft beams of light.
Creates a halftone effect on your source footage using a pattern colored dots.
EdgeRays emits rays from the edges of the source layer. The source layer can also be selected as a matte to colorize the rays. Similar to Rays.
Reorders the RGBA channels of the source clip to change and emphasize colors.
Blurs each channel of the source clip using a Gaussian, triangle, or box filter.
Adds additional paint parameters onto a converted cartoon image to make the footage look like a living painting.
Inverts the colors of the source clip, so black becomes white, and white becomes black. This can also invert luma, chroma, RGB and alpha channels and do basic color correction.
Finds and colors the edges within an image. Choose from RGB, Chroma, or Mono edges and tweak from there. Can be paired with other Sapphire effects for cartoon and paint styles.
Blurs fine textures of an image while preserving the larger details, without having to produce separate mattes. Useful for cleaning up shots of food, product labels, and fabrics.
Darkens the border areas of the source clip. The parameters Squareness, Radius, and Edge Softness affect the shape, while Opacity and Color adjust strength and color.
Performs a wipe transition between two clips using a growing or shrinking circle. The Wipe Percent parameter should be animated to control the transition speed.
Two blurs with different widths result in different scales and offset by a gray value. Can result in more abstract looks or color grading looks.
Finds the edges of the source input that are aligned in a specified direction. Increase the Edge Smooth parameter for thicker edges.
Embosses the source clip, emphasizing the edges, using the brightness of the Bumps input as a relief map.
Transitions between two clips using animated glares. The clips dissolve into each other, and glares are added to the result.