Creates a version of the source input that is subjected to JPEG compression artifacts and errors. This can be used to give various looks of low-quality digital transmissions.
Simulates a pen-sketch look using overlapping strokes. The source is divided into four bands based on luma; each band from dark to light gets a different pattern of strokes.
Adds color and/or monochrome random noise of given amplitudes to every pixel of the source clip.
The source is embossed and warped using the Bumps input as a relief map and lens image. A chrominance distortion is also performed, separating the spectrum for a 'prismatic' look.
A transition that performs a motion blur between two clips. This can be used for radial zoom blurs, rotational blurs, directional blurs, or any combination of these.
Adds color and/or monochrome grain to the source clip. Adjust the grain texture with the amplitude and frequency parameters.
Simulates a TV with transmission and reception problems, VCR issues, and TV hardware difficulties. Features include static, interference, ghosting, horizontal and vertical hold.
Applies a gamma correction to the input clip. The red, green, and blue channels can be adjusted independently.
Performs a wipe transition between two clips using a flux texture with mostly round cells. The Wipe Percent parameter should be animated to control the transition speed.
Finds the edges of the source input that are aligned in a specified direction. Increase the Edge Smooth parameter for thicker edges.
Blurs each channel of the source clip using a Gaussian, triangle, or box filter.
Generates a monochrome version of the source using adjustable weights for red, green, and blue channels. It can simulate a color filter applied to the lens of a black and white camera.
Combines a blurred version of the source with the original to give a 'soft focus' effect. Adjust the Width and Mix parameters to give different types of looks.
Two blurs with different widths result in different scales and offset by a gray value. Can result in more abstract looks or color grading looks.
Scrambles the pixels of the source input within an area determined by the Diffuse Amount.
Sets the color channels of the source clip to full on or full off. Can be used to increase the contrast of each color channel independently for color grading or color correcting.