Glows areas of the clip with varying widths depending on the depth values from a ZBuffer input. Separates into layers and applies different amounts of glow.
Transitions between two clips by scrambling the pixels of the inputs within an area of the max amount. The first clip is diffused away, the second clip is diffused into place.
Creates electrical arcs and lightning bolts between two points. Easily position bolts with spline control, and animate bolts along a path. 2D and 3D modes available.
Applies horizontal lines to footage simulating the look of a color TV monitor, with an optional bad reception effect.
Darkens the border areas of the source clip. The parameters Squareness, Radius, and Edge Softness affect the shape, while Opacity and Color adjust strength and color.
Identifies all pixels that fall outside a given color range, and flags them with the same color so they can be seen easily.
The transition version of RackDefocus. Dissolve in between clips by simulating a real defocused camera lens.
Transitions between two clips using a bright glowing glint. The clips dissolve into each other while each one gets a glint which ramps up and down over the duration of the effect.
The source clip is darkened at areas around parts of the source clip that are brighter than the given threshold, to give an 'orthicon' or 'dark glow' look.
Transitions between two clips by simulating a channel change on an old television set. The reception improves over time until only the second clip is left.
Adds a shaking motion to the source clip. Choose from one of three modes -- normal, twitchy, and jumpy -- with the option to split the shake across RGB channels.
Simulates a pen-sketch look using overlapping strokes. The source is divided into four bands based on luma; each band from dark to light gets a different pattern of strokes.
Creates a version of the source input that is subjected to JPEG compression artifacts and errors. This can be used to give various looks of low-quality digital transmissions.
Creates glowing light from the edges in the source clip.
Inverts the colors of the input clip that are brighter than the threshold value, to create a 'solarization' effect.
Adds color and/or monochrome random noise of given amplitudes to every pixel of the source clip.