Simulates lots of flashbulbs going off while dissolving between two clips. With many small flashes, can look like a stadium scene.
Creates animated backgrounds and textures from shapes. The geometric patterns that can be morphed and animated. Similar to TextureCells, TextureSpots, and TextureNeurons.
Separates the source into luminance and chrominance components, blurs the chrominance and/or the luminance independently, and recombines them.
Makes video look like it was shot on film, and is also used as a color treatment tool. Remove field artifacts, perform color correction, add film grain, and apply glow or a soft focus.
Warps the source clip to generate optical glass-like effects as if the source clip were being viewed through an arbitrarily-shaped lens.
Recolors the source clip according to four specified colors using the brightness of the source clip. Similar to DuoTone and TriTone.
This effect gives a warm, smoky look to your footage by softly darkening the darker areas of the source clip.
Transitions between two clips while blurring each. The first clip is blurred and faded out while the second clip is unblurred and faded in.
Transitions between two clips by applying a shaking motion to them, along with a quick dissolve. The shaking uses translation, zooming, and/or rotation.
Creates an abstract texture resembling folded cloth or liquid that can be animated. Create a variety of looks including silky textures, dark water, magma, and camouflage.
Applies a gamma correction to the input clip. The red, green, and blue channels can be adjusted independently.
Transitions rapidly between two clips for a high-energy effect. Insert solid colored frames and inverted frames as well.
Embosses and warps the source clip, emphasizing the edges, using the Bumps input as a relief map. Typically results in a liquid chrome look.
Creates a halftone effect on your source footage using a pattern colored dots.
Darkens the border areas of the source clip. The parameters Squareness, Radius, and Edge Softness affect the shape, while Opacity and Color adjust strength and color.
Generates a pixelated version of the source clip. Increase the Smooth Colors parameter to cause the colors of nearby pixel blocks to be more consistent, and less flickery over time.