Transitions between two clips while breaking each up into tiles and scrambling them. The first clip breaks apart and spreads out while the second clip coalesces behind the first.
Adds a shaking motion to the source clip. Choose from one of three modes -- normal, twitchy, and jumpy -- with the option to split the shake across RGB channels.
Transitions between two clips using animated rays. The rays ramp up and down over the duration of the effect. The rays animate by moving the origin across the screen along a line.
Identifies all pixels that fall outside a given color range, and flags them with the same color so they can be seen easily.
Creates a version of the source input that is subjected to JPEG compression artifacts and errors. This can be used to give various looks of low-quality digital transmissions.
Assigns different colors to the edges of the source clip depending on their direction. Increase the Edge Smooth parameter for thicker edges.
Performs a wipe transition between two clips using a growing or shrinking circle. The Wipe Percent parameter should be animated to control the transition speed.
Inverts the colors of the input clip that are brighter than the threshold value, to create a 'solarization' effect.
Creates glowing light from the edges in the source clip.
Creates electrical arcs and lightning bolts between two points. Easily position bolts with spline control, and animate bolts along a path. 2D and 3D modes available.
Glows areas of the clip with varying widths depending on the depth values from a ZBuffer input. Separates into layers and applies different amounts of glow.
Performs a wipe transition between two clips using a grid of growing or shrinking checkers.
Transitions between two clips using random pixel static. The pixelated look of this effect depends on the image resolution, so test your final resolution before processing.
Transitions between two clips using a bright glowing glint. The clips dissolve into each other while each one gets a glint which ramps up and down over the duration of the effect.
Adds color and/or monochrome random noise of given amplitudes to every pixel of the source clip.
Generates a diverse collection of textures, some of which resemble a surface of a rough object under an electron microscope.